![]() If original resolution is less than desktop resolution, DOSBox will switch the screen resolution to the closest match requested by the game or application. Original is the game’s default or chosen (through setup.exe or in-game menu) resolution. Scale the application to this size IF the output device supports hardware scaling (i.e. See įullresolution = width x height | original | desktop These settings are passed on to the SDL Library which handles low level things like input and thread priority. You can often achieve a fair level of optimization by working with these setting, though for the most part leaving them at their default settings will create the best experience. You can define what resolutions are emulated, how DOSBox should treat errors or listen to your keyboard and mouse. ![]() This section contains all of the low level system settings for how DOSBox interacts with your real hardware. ![]() Havent tried on pc version… according to dosbox wiki this can be done in SDL but it being disabled on android… I guess that we are stuck on the options that the game itself presents □ ![]()
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